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Battletech memes
Battletech memes







battletech memes

The Atlas is damned slow, and most of his weapons want to be up close (the LRM is for opportunistic fire), so he has to spend a few turns running as far as he can, not getting any good shots (either due to range or just not being in range), and having chunks of his armour blasted off. wrote: For the slower ones it's about accepting what that 'Mechs role is and committing to that. It's short range, but just beyond min range. You want "Lucky 7's" with LRMs - 7 range. The +4 is punishing on anything that isn't Gunnery 3 or better. You'll be rewarded once he gets up close, still has more armour than whatever he's facing, and can finally bring that AC/20 to the party.Īlso, as an aside, despite their name Long Ranged Missiles aren't really good at long range.

battletech memes

I still prefer my 4/6 Clan Heavy 'Mechs, or "Pocket Assault 'Mechs", as the weight saved from going from 5/8 to 4/6 means you get a LOT of guns.įor the slower ones it's about accepting what that 'Mechs role is and committing to that. Forget about hitting them!ĭoesn't mean that slow 'Mechs have an inherent disadvantage. And then 'Mechs that can jump 6 or more? Ha. But once you throw any amount of hills, trees, or both into the mix, then the jump jet 'Mechs will begin to shine. If you've got a clear run to get somewhere, be it low terrain or that magical join between the two long edges of map sheets, then your speedy ones can get some great TMMs going. Speed is its own kind of defence (until you face a Gunnery 0 Clanner armed with Large Pulse Lasers and a Targeting Computer.), but I often favour manoeuvrability over speed a lot of the time.









Battletech memes